![]() ![]() Movement is not free and costs one to two action points depending on distance. Each unit gets two action points to spend how they see fit. You start off in the preparation phase, placing your units in tactical starting positions and then when you are comfortable, starting combat. Taking your party into combat is definitely the strong point of this game, despite it still feeling a touch simplified next to other games. He’s also got some terrifyingly brutal attacks although his accuracy is a touch on the low side, meaning you’ll need some support from your teammates in order to bolster his ability to hit. ![]() The Ogre is probably my favourite character, mainly because they make the point that his backpack is so large and he is so strong, that he is carrying all the party’s items. I like this because it encourages experimentation and unique takes on builds, even if it’s not as fleshed out as other games in this genre. You have base skills and then the ability to upgrade those skills one way or another, giving different effects. The leveling system is fairly simplistic with each character able to choose a path down their respective skill trees, specing how they feel comfortable. Who ever said adventuring was hard? You’ll be making regular trips here in order to rest up, sleep, and buy new stuff so it’s a handy place to be. There’s even a tavern inside the dungeon where you can casually go and hang out. ![]() In between floors, you’ll find an abundance of characters to interact with and vendors to buy new shiny things from. ![]()
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